Appearance
Materials & Effects
How each layer's surface looks. The options change depending on the render mode.
3D Mode: Material settings
In 3D mode, each layer has a Material section that controls its physical surface appearance.
Material presets
A grid of preset materials you can click to apply instantly:
Gold, Rose Gold, Silver, Copper, Bronze, Brass, Brushed Steel, Chrome, Gunmetal, Titanium, Matte Black, Piano Black, Glossy Plastic, Matte White, Ceramic, Carbon Fiber, Rubber, Wood.
Each preset sets the metallic, roughness, clearcoat and color values to match that material type.
PBR properties
| Property | Range | Description |
|---|---|---|
| Metallic | 0 to 1 | How metallic the surface looks. 0 = plastic, 1 = chrome |
| Roughness | 0.05 to 1 | Surface smoothness. 0 = mirror, 1 = completely matte |
| Clearcoat | 0 to 1 | Extra glossy coating on top, like lacquer or car paint |
Gradient
You can add a color gradient to any layer's surface:
- Gradient Enabled: Turn gradient on/off.
- Gradient Type: linear, radial or conical.
- Gradient Stops: Color stops with adjustable positions on a gradient bar.
Texture
Upload a custom image to map onto the surface as a texture.
2D Mode: Layer settings
In 2D mode, each layer has these additional sections instead of Material:
Gradient (2D)
Same gradient options as 3D (enable, type, stops), rendered flat on the canvas.
Bevel (2D)
Simulates a 3D edge effect with light and dark outlines to give the appearance of depth on a flat design.
Shadow (2D)
Per-layer drop shadow with adjustable blur, offset and color.
Stroke (2D)
Add an outline stroke to the layer with adjustable width and color.
